![]() ![]() The aim of the game How do I select a skill level? How do I select a dimension? How do I move around in Quake? Can I use my mouse? Can I use my joystick? How do I walk around? How do I run? How do I shoot? How do I jump? How do I look up and down? How do I swim? How do I use stuff? How do I pick stuff up? How do I kill myself? Finding things Switches and Floorplates Doors Secret Doors Platforms or Lifts Pressure Plates and Motion Detectors Environmental hazards Explosions Water Slime Lave Traps Teleporters What are the default Quake controls? The Screen The View area The Inventory bar The Status bar The Score bar How do I change the screen resolution? Messages Ending a level Ending an episode The Main Menu Single Player New Game Load Save Multiplayer Join a Game Modem Direct Connect IPX TCP/IP New Game Modem Direct Connect IPX TCP/IP The OK bit Begin Game Maximum Players Game Type Teamplay Skill Frag Limit Time Limit Episode Level Setup Options Customise keys. How can I get Quake? Where can I get Quake? Where can I get the registered version of Quake? In the US In the rest of the world How do I install Quake? Where do people discuss Quake? Newsgroups Internet Relay Chat Are there any Quake Swimming Better AI New Weapons! Quake basics The story so far. Foreword by the author About the Unofficial Quake FAQ UK/US spelling issues Getting the Unofficial Quake FAQ Via Usenet Via WWW Via FTP Via BBS Submitting stuff to the Unofficial Quake FAQ Who did the UQFAQ logo? Acknowledgements NOTE: Yes, I know this copyright is long-winded. This FAQ within a magazine or electronic magazine, get in touch with NOTE: These rights are temporary, and may be revoked upon written, You may NOT distribute this FAQ within computer software. You may NOT distribute this FAQ in any electronic magazine. You may NOT distribute this FAQ in *any* non-electronic media. (e) the distributed form is the newest version of the FAQ (email theĪuthor to find the latest version number) (d) the distributed form is not in an electronic magazine or within (c) they give credit to the author, Toby Goldstone, in any To distribute this work, under the provisions above, as long as (c) they give credit to the author, Toby Goldstone. (a) the copies are complete and are unaltered by anyone other than To make copies of this FAQ in original form, as long as The Unofficial Quake FAQ is Copyright 1996 by Toby Goldstone. NOTE: If a trademark isn't here please email me so it can be added.Īll trademarks (shown and not shown) are acknowledged. ![]() Myst is a trademark of Broderbund Software Terminator: Future Shock is a trademark of Betheseda Software Works Windows is a trademark of Microsoft corporationĭuke Nukem 3D is a trademark of 3D Realms Quake and DOOM are trademarks of id software All of the information in this FAQ could be complete crap. TheĪuthor of this FAQ (and all contributors) can in no way be responsible forĪnything you do after reading this FAQ. ![]() ![]() This FAQ is for the use of people who play Quake by id Software. One of the biggest (and possibly the most I don't want to do that as you can probably imagine. I can see myself listing every QuakeC patch out This section took me ages toĬompile, but in the long run I have a feeling that its going to be more Decided to nuke the entire files section. support mailing list for lots of help on lots Montgomery for his console commands list, and Nathan Rice for his Hofmann for his 'Quake Shareware secretsįAQ', the people of Stomped for the registered Quake secrets, Michael Thank you to Tom Wheely for letting me use his FAQ, and to Joost Schuurįor letting me use sections of his (now dead) www site 'Aftershock' in Also thanks to all the contributors to the FAQ. Helped me get this off the ground, and to everyone who sent meĬorrections. Out of beta! The UQFAQ is now at version 2.0. The Unofficial Quake FAQ - version 2.0 (First full release)īy Toby Goldstone - to the FAQ - in this version of the UQFAQ '$r T H E U N O F F I C I A L Q U A K E F A Q ![]()
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